What is Computer Networking?
Answer: In the world of computers, networking is the practice of linking two or more computing devices together for the purpose of sharing data. Networks are built with a mix of computer hardware and computer software.
Networks can be categorized in several different ways. One approach defines the type of network according to the geographic area it spans. Local area networks (LANs), for example, typically reach across a single home, whereas wide area networks (WANs), reach across cities, states, or even across the world. The Internet is the world's largest public WAN.
LAN - Local Area Network: A LAN connects network devices over a relatively short distance. A networked office building, school, or home usually contains a single LAN, though sometimes one building will contain a few small LANs (perhaps one per room), and occasionally a LAN will span a group of nearby buildings. In TCP/IP networking, a LAN is often but not always implemented as a single IP subnet.
In addition to operating in a limited space, LANs are also typically owned, controlled, and managed by a single person or organization. They also tend to use certain connectivity technologies, primarily Ethernet and Token Ring.
WAN - Wide Area Network: As the term implies, a WAN spans a large physical distance. The Internet is the largest WAN, spanning the Earth.
A WAN is a geographically-dispersed collection of LANs. A network device called a router connects LANs to a WAN. In IP networking, the router maintains both a LAN address and a WAN address.
A WAN differs from a LAN in several important ways. Most WANs (like the Internet) are not owned by any one organization but rather exist under collective or distributed ownership and management. WANs tend to use technology like ATM, Frame Relay and X.25 for connectivity over the longer distances.
Other Types of Area Networks
While LAN and WAN are by far the most popular network types mentioned, you may also commonly see references to these others:
· Wireless Local Area Network - a LAN based on WiFi wireless network technology
· Metropolitan Area Network - a network spanning a physical area larger than a LAN but smaller than a WAN, such as a city. A MAN is typically owned an operated by a single entity such as a government body or large corporation.
· Campus Area Network - a network spanning multiple LANs but smaller than a MAN, such as on a university or local business campus.
· Storage Area Network - connects servers to data storage devices through a technology like Fibre Channel.
· System Area Network - links high-performance computers with high-speed connections in a cluster configuration. Also known as Cluster Area Network.
Network Design
Computer networks also differ in their design. The two types of high-level network design are called client-server and peer-to-peer. Client-server networks feature centralized server computers that store email, Web pages, files and or applications. On a peer-to-peer network, conversely, all computers tend to support the same functions. Client-server networks are much more common in business and peer-to-peer networks much more common in homes.
A network topology represents its layout or structure from the point of view of data flow. In so-called bus networks, for example, all of the computers share and communicate across one common conduit, whereas in a star network, all data flows through one centralized device. Common types of network topologies include bus, star, ring and mesh.
Network Protocols
In networking, the communication language used by computer devices is called the protocol. Yet another way to classify computer networks is by the set of protocols they support. Networks often implement multiple protocols to support specific applications. Popular protocols include TCP/IP, the most common protocol found on the Internet and in home networks.
Definition: A network protocol defines rules and conventions for communication between network devices. Protocols for computer networking all generally use packet switching techniques to send and receive messages in the form of packets.
Network protocols include mechanisms for devices to identify and make connections with each other, as well as formatting rules that specify how data is packaged into messages sent and received. Some protocols also support message acknowledgement and data compression designed for reliable and/or high-performance network communication. Hundreds of different computer network protocols have been developed each designed for specific purposes and environments.
Wired vs Wireless Networking
Many of the same network protocols, like TCP/IP, work in both wired and wireless networks. Networks with Ethernet cables predominated in businesses, schools, and homes for several decades. Recently, however, wireless networking alternatives have emerged as the premier technology for building new computer networks.
The term client-server refers to a popular model for computer networking that utilizes client and server devices each designed for specific purposes. The client-server model can be used on the Internet as well as local area networks (LANs). Examples of client-server systems on the Internet include Web browsers and Web servers, FTP clients and servers, and DNS.
Client and Server Devices
Client/server networking grew in popularity many years ago as personal computers (PCs) became the common alternative to older mainframe computers. Client devices are typically PCs with network software applications installed that request and receive information over the network. Mobile devices as well as desktop computers can both function as clients.
A server device typically stores files and databases including more complex applications like Web sites. Server devices often feature higher-powered central processors, more memory, and larger disk drives than clients.
Client-Server Applications
The client-server model distinguishes between applications as well as devices. Network clients make requests to a server by sending messages, and servers respond to their clients by acting on each request and returning results. One server generally supports numerous clients, and multiple servers can be networked together in a pool to handle the increased processing load as the number of clients grows.
A client computer and a server computer are usually two separate devices, each customized for their designed purpose. For example, a Web client works best with a large screen display, while a Web server does not need any display at all and can be located anywhere in the world. However, in some cases a given device can function both as a client and a server for the same application. Likewise, a device that is a server for one application can simultaneously act as a client to other servers, for different applications.
[Some of the most popular applications on the Internet follow the client-server model including email, FTP and Web services. Each of these clients features a user interface (either graphic- or text-based) and a client application that allows the user to connect to servers. In the case of email and FTP, users enter a computer name (or sometimes an IP address) into the interface to set up connections to the server.
Local Client-Server Networks
Many home networks utilize client-server systems without even realizing it. Broadband routers, for example, contain DHCP servers that provide IP addresses to the home computers (DHCP clients). Other types of network servers found in home include print servers and backup servers.
Client-Server vs Peer-to-Peer and Other Models
The client-server model was originally developed to allow more users to share access to database applications. Compared to the mainframe approach, client-server offers improved scalability because connections can be made as needed rather than being fixed. The client-server model also supports modular applications that can make the job of creating software easier. In so-called "two-tier" and "three-tier" types of client-server systems, software applications are separated into modular pieces, and each piece is installed on clients or servers specialized for that subsystem.
Client-server is just one approach to managing network applications The primary alternative, peer-to-peer networking, models all devices as having equivalent capability rather than specialized client or server roles. Compared to client-server, peer to peer networks offer some advantages such as more flexibility in growing the system to handle large number of clients. Client-server networks generally offer advantages in keeping data secure.
Peer to peer is an approach to computer networking where all computers share equivalent responsibility for processing data. Peer-to-peer networking (also known simply as peer networking) differs from client-server networking, where certain devices have responsibility for providing or "serving" data and other devices consume or otherwise act as "clients" of those servers.
Characteristics of a Peer Network
Peer to peer networking is common on small local area networks (LANs), particularly home networks. Both wired and wireless home networks can be configured as peer to peer environments.
Computers in a peer to peer network run the same networking protocols and software. Peer networks are also often situated physically near to each other, typically in homes, small businesses or schools. Some peer networks, however, utilize the Internet and are geographically dispersed worldwide.
Home networks that utilize broadband routers are hybrid peer to peer and client-server environments. The router provides centralized Internet connection sharing, but file, printer and other resource sharing is managed directly between the local computers involved.
Peer to Peer and P2P Networks
Internet-based peer to peer networks emerged in the 1990s due to the development of P2P file sharing networks like Napster. Technically, many P2P networks (including the original Napster) are not pure peer networks but rather hybrid designs as they utilize central servers for some functions such as search.
Peer to Peer and Ad Hoc Wi-Fi Networks
Wi-Fi wireless networks support so-called ad hoc connections between devices. Ad hoc Wi-Fi networks are pure peer to peer compared to those utilizing wireless routers as an intermediate device.
Benefits of a Peer to Peer Network
You can configure computers in peer to peer workgroups to allow sharing of files, printers and other resources across all of the devices. Peer networks allow data to be shared easily in both directions, whether for downloads to your computer or uploads from your computer.
On the Internet, peer to peer networks handle a very high volume of file sharing traffic by distributing the load across many computers. Because they do not rely exclusively on central servers, P2P networks both scale better and are more resilient than client-server networks in case of failures or traffic bottlenecks.
What is internet?
Definition: The term Internet today refers to the global network of public computers running Internet Protocol. The Internet supports the public WWW and many special-purpose client/server software systems. Internet technology also supports many private corporate intranets and private home LANs.
The term "Internet" was originally coined in the 1970s. At that time, only the very meager beginnings of a public global network were in place. Throughout the 1970s, 1980s, and 1990s, a number of smaller national networks like ARPANET, BITNET, CSNET, and NSFNET evolved, merged, or dissolved, then finally joined with non-US networks to form the global Internet.
Internet Protocols
The Internet Protocol family contains a set of related (and among the most widely used network protocols. Besides Internet Protocol (IP) itself, higher-level protocols like TCP, UDP, HTTP, and FTP all integrate with IP to provide additional capabilities. Similarly, lower-level Internet Protocols like ARP and ICMP also co-exist with IP. These higher level protocols interact more closely with applications like Web browsers while lower-level protocols interact with network adapters and other computer hardware.
Routing Protocols
Routing protocols are special-purpose protocols designed specifically for use by network routers on the Internet. Common routing protocols include EIGRP, OSPF and BGP.
How Network Protocols Are Implemented
Modern operating systems like Microsoft Windows contain built-in services or daemons that implement support for some network protocols. Applications like Web browsers contain software libraries that support the high level protocols necessary for that application to function. For some lower level TCP/IP and routing protocols, support is implemented in directly hardware (silicon chipsets) for improved performance.